-- card: 17495 from stack: in.9 -- bmap block id: 0 -- flags: 0000 -- background id: 16394 -- name: ham2 -- part 3 (field) -- low flags: 80 -- high flags: 0004 -- rect: left=169 top=214 right=243 bottom=238 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: silly -- part 6 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=344 top=288 right=324 bottom=379 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: right dogear ----- HyperTalk script ----- on mouseUp -- this script handles a diagonally divided button, intended to be -- a right dogear put (item 1 of the clickLoc) - (item 1 of the rect of the target) into x put (item 4 of the rect of the target) - (item 2 of the clickLoc) into y if (x < y) then -- click is in upper left visual effect wipe left play "click" go to next card else visual effect wipe right play "click" go previous end if end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=462 top=306 right=340 bottom=508 -- title width / last selected line: 0 -- icon id / first selected line: 24317 / 24317 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Go first ----- HyperTalk script ----- on mouseUp set lockscreen to true go card "tline" hide background field "one" hide background field "two" hide background field "three" hide background field "four" set lockscreen to false visual effect dissolve go to card "tline" end mouseUp -- part contents for card part 3 ----- text ----- No, the other dogear! -- part contents for background part 1 ----- text ----- If a man helps a male or female slave to escape through the city gates, he shall be put to death.